| Skills | |
| Languages | C#, SQL, C++, Java, C, Python, JavaScript, VBasic. |
| Source Control | Perforce, SVN, Mercurial, Git. |
| Misc. | XNA, PostgreSQL, Unreal Game Engine, WinForms, Actionscript, Scaleform, OpenGL, SQLite, ASP.NET, ADO.NET. |
| Professional Experience | ||
| Reto-Moto Aps, Copenhagen, Denmark | IT Architect/Game Programmer/Game Designer | Nov 2011 till date |
Involved in the development of the studio’s free-to-play MMO
game “Heroes & Generals” https://heroesandgenerals.com which combines World War II FPS
gameplay with strategic planning to win the war. My role in the project is:
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| IT University of Copenhagen, Denmark | Teaching Assistant | Aug 2010 to May 2011 |
This role involved providing one on one support to students of
the games line at the University. I assisted in two courses:
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| Paintbox Studio, New Delhi, India | Co-Founder | Aug 2007 to Jan 2009 |
I was part of the trio that setup this 3D art studio in India.
Paintbox studio is based around the objective of bringing high standard art production
to the Indian market. The company is still operative and making good on their objective.
Company website: www.paintbox.in
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| Ernst & Young, Lyndhurst, NJ | Programmer Analyst | Feb 2006 to April 2007 |
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| Independent Projects | ||
| Carioca | Lead Programmer | May 2011 to July 2011 |
Carioca is an RPG game developed as part of my master thesis
project on “Framework for Emergent Narrative”. The project’s aim was to
show how simulated game systems are better equipped at creating a more immersive
narrative for players.
Tools: Unreal Development Kit, Visual Studio 2010, nFringe, UnrealScript, SQLite, SVN |
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| Snowball Fight | Lead Programmer | Mar 2010 to April 2010 |
The project involved developing a multiplayer only third-person
shooter game on the Unreal engine, where kids hit each other with snowballs - https://snowball-game.com/
Tools: Unreal Development Kit, Visual Studio 2010, nFringe, UnrealScript, Mercurial |
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| Gods Must be Crazy | Lead Programmer | Jan 2011 (48 hours) |
This game was developed during the Nordic Game Jam 2011 in
Copenhagen, Denmark. The game is a 2D physics based game where players try to destroy
life in a solar system by lobbing meteors. It won the Jury’s Choice
Award from games researcher Jesper Juul.
Tools: Visual Studio 2010, C#, XNA 4, SVN |
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| Monkey of Puppets | Programmer | Jan 2010 (48 hours) |
During the 2010 Nordic Game Jam, I worked on a 2D puzzle game
where players have to guide the protagonist in 2D mazes while avoiding enemies.
Tools: Visual Studio 2008, C#, XNA 3.1, SVN |
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| MiniGolf/GnomeEngine | Programmer | Nov 2009 to Dec 2009 |
Minigolf is a 3D golf game made using the GnomeEngine which is
an OpenGL/C++ library I created to provide reusable rendering and physics
operations.
Tools: Visual Studio 2008, C++, OpenGL |
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| Education | ||
| Master of Science Media Technology & Games - Technology |
Aug 2009 – Sep 2011 | IT University of Copenhagen, Denmark |
| Bachelor of Science Major: Computer Science, Minor: Applied Mathematics |
Aug 2004 – Dec 2005 | Coastal Carolina University, South Carolina, USA |
| Additional Information | |
| Nationality | Indian |
| English Proficiency | Fluent (written and spoken); 8.0 IELTS Overall Band Score |
| Interests | Photography, bouldering, paintball, video games, board games |
| Downloads | |
Downloadable résumé in PDF format |
Downloadable résumé in DOCX format |